SDL_GLattr(3) | SDL API Reference | SDL_GLattr(3) |
NAME
SDL_GLattr - SDL GL AttributesATTRIBUTES
- SDL_GL_RED_SIZE
- Size of the framebuffer red component, in bits
- SDL_GL_GREEN_SIZE
- Size of the framebuffer green component, in bits
- SDL_GL_BLUE_SIZE
- Size of the framebuffer blue component, in bits
- SDL_GL_ALPHA_SIZE
- Size of the framebuffer alpha component, in bits
- SDL_GL_DOUBLEBUFFER
- 0 or 1, enable or disable double buffering
- SDL_GL_BUFFER_SIZE
- Size of the framebuffer, in bits
- SDL_GL_DEPTH_SIZE
- Size of the depth buffer, in bits
- SDL_GL_STENCIL_SIZE
- Size of the stencil buffer, in bits
- SDL_GL_ACCUM_RED_SIZE
- Size of the accumulation buffer red component, in bits
- SDL_GL_ACCUM_GREEN_SIZE
- Size of the accumulation buffer green component, in bits
- SDL_GL_ACCUM_BLUE_SIZE
- Size of the accumulation buffer blue component, in bits
- SDL_GL_ACCUM_ALPHA_SIZE
- Size of the accumulation buffer alpha component, in bits
DESCRIPTION
While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.SEE ALSO
SDL_GL_SetAttribute, SDL_GL_GetAttributeTue 11 Sep 2001, 23:01 | SDL |